top of page

MUSIC FOR MEDIA

Film Music_edited.jpg
Game Audio_edited.jpg
Trailers_edited.jpg

Film Music & Animation shows a variety of short films and animation projects. All of these projects differ in genre which determines a variation in style for the music and sound created. The audio is comprised of a mix of music and sound design. All of the audio is unique to the frames and tempo of the media and spread through their perspective frequency ranges to enhance clarity between the different sections of the audio. The same technique is used with the presence of dialogue in addition to parallel compression and other production techniques. Many well known film composers in the industry have preferred techniques for enhancing their music and their work. Through an increasing wide range of research and comprehensive listening, their techniques were inspiration for my work when considering mixing, voicing and sonority.

Game Audio focusses on audio, the mixing, timing and how it is implemented into video games - whether that be done directly into the game engine with basic coding or through the use of middleware. The audio comprises of music, ambience, sound design and dialogue - all appropriately implemented then mixed to support the other features of gameplay. The audio assets heard in the exhibitions of the games are original. These featured games provide detailed information on the process of audio composition, hierarchy and audio implementation into Unity Game Engine and FMOD Middleware. The 2 game examples demonstrate different POV gameplay and therefore the difference with applied 2D and 3D localised audio when considering diegetic sound. Furthermore to the use of Unity and Fmod for these games, William's BSc (Hons) degree demonstrated an equal understanding of how to work in both Unity and Unreal Engine. As well as the audio composition, the degree further demonstrated the various methods of implementing audio, including coding and programming within Unity and Unreal.

Trailers & Adverts explores the numerous styles of composition for varied genres in advertised or promotional media. Depending on the scale of the project would determine a specific texture for the music. The composition styles uses a mix of orchestral and hybrid orchestral music which is determined also by the scale of the specific advertised media. There is a range in ambiance and duration of music used, determined by key hit points within these videos. All of the music is appropriately mixed in post production to balance with the application of sound design and dialogue. The Dune Trailer, specifically is layered in a similar unique manor due to its large nature, musically and cinematically.

© 2026 by William Donaldson. donaldsonmusic.com

bottom of page